|Modeling, texturing and lighting by Mike Swan|
Survival in the 3D industry means being comfortable with the full digital pipeline. But, at the same time, a skilled graduate should be able to identify an area in which they shine especially well.
Modeling? Lighting? Texturing? Animation? All of these disciplines tend to be done by individual specialists in the big VFX houses, such as Framestore, MPC or Double Negative, where complex pipelines and big budgets mean that artists tend to specialise in one area of work.
|Artwork by Mike Swan|
|Modeling texturing and lighting by Ryan Meader|
|3D render by Ryan Meader|
Nice work Mike and Ryan!