tag:blogger.com,1999:blog-3926545453987654404.post6308000873780700414..comments2024-03-25T00:31:13.314-07:00Comments on Bucks Animation Blog: What Do Modellers Need To Get a Job?Alex Williams' Animation Bloghttp://www.blogger.com/profile/01346551926224908458noreply@blogger.comBlogger3125tag:blogger.com,1999:blog-3926545453987654404.post-1271306053541037622013-02-05T11:55:19.938-08:002013-02-05T11:55:19.938-08:00Fascinating to read about the cautionary note on M...Fascinating to read about the cautionary note on Mudbox and Zbrush! We would assume at Uni that they would bring these into a production pipeline as displacement maps (normal maps more for Games). We've had some pipeline issues at Uni where we export displacement maps from Mudbox into Maya and 3ds Max - usually a problem with poorly set up UV mapping. I've been told that Weta developed Mudbox (originally as an in house tool) for work on Lord of the Rings, so this comment is interesting indeed!Alex Williams' Animation Bloghttps://www.blogger.com/profile/01346551926224908458noreply@blogger.comtag:blogger.com,1999:blog-3926545453987654404.post-88755874059595055632013-02-04T12:32:52.447-08:002013-02-04T12:32:52.447-08:00Thanks Jordan! See above....
Thanks Jordan! See above....<br />Alex Williams' Animation Bloghttps://www.blogger.com/profile/01346551926224908458noreply@blogger.comtag:blogger.com,1999:blog-3926545453987654404.post-73398384336311349932013-02-02T15:39:54.004-08:002013-02-02T15:39:54.004-08:00This is very informative! It would be great to see...This is very informative! It would be great to see one for animation too.Anonymoushttps://www.blogger.com/profile/02143005673630338891noreply@blogger.com