Wednesday 20 December 2023

COM7022 Anim Mechanics Starts 8 Jan 2024

Ball Throw by Joris Van Laar
For our Animation Masters Students at BNU, the next module - COM7022 - Animation Mechanics - starts on 8 January 2024.  

In this module, Students create one or more physical actions and combine them into a single shot to create a performance.  

As always, we have many video tutorials to support the study of the art and craft of animation.  COM7022 PR1 is due on Friday 15 March 2024. 

COM7022 PR1 - "Animation Mechanics"
Old man and scooter by Lee Caller
Module COM7022 is titled "Animation Mechanics". In this module, students get to grips with the mechanics of motion, learning how to create physical actions which are believable and observe the laws of physics (or, at least, cartoon physics). 

The Brief - Physical Action
Students should create one or more physical actions and combine them into a single shot to create a performance, around 7-12 seconds long. Students are encouraged to use their imagination in the interpretation of this brief. Suggestions for the final outcome might include a dance, sports event, fight (try to avoid multiple characters) or even a domestic task.   

Tell a Story
Ideally there should be a story-telling element, involving a beginning, middle and end. The shot should also include sound effects and/or music

Shot Length: 7-12 Seconds
The length of the shot should be approximately 7-12 seconds long, focusing on quality rather than quality, balancing the student’s creative aspirations with what can practically be achieved in the time available.  Students are encouraged to use live action reference, and to learn and understand the process behind the creation of believable animation.

See some examples of student work below:

Animation Mechanics Demo Reel



Video Tutorials To Watch
Fighting stance by Mark Masters
There are a number of video tutorials at Animation Apprentice that map onto this Module.  Log in to the Animation Apprentice main site to find them. 

Watch with the following tutorials:

Additional Tutorials

Ball Throw by Joris Van Laar
Lighting & Rendering
Don't forget to light and render your shot.
To see how to do this, watch the simple tutorials below:

Suggested Actions
Morpheus Push by Greg Gordon
Below are some suggestions for character actions
  • A character throws a ball
  • A character lifts (or attempts to lift) a heavy object
  • A character falls over
  • A character opens a door (or tries to)
  • A character doing a dance
  • A fight (but try to avoid animating two characters - it's twice as much work)

Schedule
To see the schedule for COM7022, see the calendar below:



Live Action Reference
Fight by Sean Rubin
Live action reference will be very helpful for this module. To find out more about how to use live action to create great animation see the resources below:







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