Ball Throw by Joris Van Laar |
In this module, Students create one or more physical actions and combine them into a single shot to create a performance.
As always, we have many video tutorials to support the study of the art and craft of animation. COM7022 PR1 is due on Friday 15 March 2024.
Module COM7022 is titled "Animation Mechanics". In this module, students get to grips with the mechanics of motion, learning how to create physical actions which are believable and observe the laws of physics (or, at least, cartoon physics).
There are a number of video tutorials at Animation Apprentice that map onto this Module. Log in to the Animation Apprentice main site to find them.
Live action reference will be very helpful for this module. To find out more about how to use live action to create great animation see the resources below:
COM7022 PR1 - "Animation Mechanics"
Old man and scooter by Lee Caller |
The Brief - Physical Action
Students should create one or more physical actions and combine them into a single shot to create a performance, around 7-12 seconds long. Students are encouraged to use their imagination in the interpretation of this brief. Suggestions for the final outcome might include a dance, sports event, fight (try to avoid multiple characters) or even a domestic task.
Tell a Story
Ideally there should be a story-telling element, involving a beginning, middle and end. The shot should also include sound effects and/or music.
Shot Length: 7-12 Seconds
The length of the shot should be approximately 7-12 seconds long, focusing on quality rather than quality, balancing the student’s creative aspirations with what can practically be achieved in the time available. Students are encouraged to use live action reference, and to learn and understand the process behind the creation of believable animation.
See some examples of student work below:
Animation Mechanics Demo Reel
Video Tutorials To Watch
Fighting stance by Mark Masters |
Watch with the following tutorials:
Additional Tutorials
Other useful tutorials include how to animate a character dancing, which you can find here.
Don't forget to light and render your shot.
To see how to do this, watch the simple tutorials below:
Suggested Actions
- A character throws a ball
- A character lifts (or attempts to lift) a heavy object
- A character falls over
- A character opens a door (or tries to)
- A character doing a dance
- A fight (but try to avoid animating two characters - it's twice as much work)
Schedule
To see the schedule for COM7022, see the calendar below:
Live Action Reference
Fight by Sean Rubin |
- Using Live Action Reference to Plan Animation
- How to Use Live Action Reference to Plan Animation
- Live Action Reference with Pernille
- How FrameStore Animators Use Live Action for Animation
- A Great Inexpensive Tripod for Filming Animation
- Endless Reference - Live Action Reference Resource for Animators
- Edward Muybridge - The Animator's Photographer
- How Disney Animators Used Live Action to Animate "Frozen"
- Live Action Reference for Character Walks
For more on the experience of studying at Bucks New University, come and visit us at one of our Open Days, take a virtual tour of one of our animation studios, check out what our students think of our course, and see why we're ranked in the top 12 creative universities in the UK.
Cool and interesting animations. They show a lot, but the post still offers a lot of knowledge.
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