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Weight lift from the Animator's Survival Kit |
One of the hardest things to achieve in 3D animation is the creation a sense of weight. Weight is hard to simulate because our characters are just pixels - they have no intrinsic weight, so we have to create it from nothing.
One of the more tricky exercises our students at BNU have to tackle is to animate a character lifting a heavy object, such as a box. The box is just a bunch of pixels - it has no weight. So the challenge is to make it appear heavy.
To get started, take a look at the thumbnail sketches on the left, taken from the book we recommend all our students buy -
The Animator's Survival Kit.
The thumbnails show how important it is for the character to get their feet right underneath the object they are going to lift. That way, the weight of the object falls directly over the character's heels - and the object feels heavy.