IK - v - FK - which is best? |
IK -v- FK is really about hierarchies - usually shoulders, arms and hands. If a character's hand controls are set to IK, then you are controlling the hands from the bottom of the arm hierarchy, from the hand control. If you set the controls to FK, then upper arm, shoulder and body is in control of what the hands do.
In a walk cycle, you usually set arms and hands to FK, because the arms are swinging, controlled from the shoulders. But if you were to animate a sword fight, where the position of the hands is key, then you would likely choose IK. For a bit more visual clarity, watch the short video below.
IK-FK - Which is Best?
This short video explains the difference between IK (Inverse Kinematics) and FK (Forward Kinematics)
IK is best - Usually
Animating a sword fight? Set arm controls to IK |
Who is in charge? The hand or the body?
Animating a person walking? Set arm controls to FK |
However, both approaches have their positives and negatives for different situations; ultimately your choice depends entirely on the kind of animation you want to do.
Walk Cycle - FK
For example, if you are animating a walk cycle, you would almost always choose FK, because the arms are swinging below the shoulders, follow the main motion of the body.
Sword Fight - IK
Conversely, if you are animating a sword fight, you would almost certainly choose IK, because you need the maximum control over the placement of the hands and swords.
Check the rig
Finally, much depends on the rig you are using, as the IK controls on some rigs can be awkward and might not work as well as you might like them to.
For more on the experience of studying at Bucks New University, come and visit us at one of our Open Days, take a virtual tour of one of our animation studios, check out what our students think of our course, and see why we're ranked in the top 12 creative universities in the UK.
Walk Cycle - FK
For example, if you are animating a walk cycle, you would almost always choose FK, because the arms are swinging below the shoulders, follow the main motion of the body.
Sword Fight - IK
Conversely, if you are animating a sword fight, you would almost certainly choose IK, because you need the maximum control over the placement of the hands and swords.
Check the rig
Finally, much depends on the rig you are using, as the IK controls on some rigs can be awkward and might not work as well as you might like them to.
For more on the experience of studying at Bucks New University, come and visit us at one of our Open Days, take a virtual tour of one of our animation studios, check out what our students think of our course, and see why we're ranked in the top 12 creative universities in the UK.
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