Tuesday, 4 February 2020

Learning Dynamics in Maya

Our online MA in 3D Animation partners with the online School Animation Apprentice for the tutorial content, content which is constantly being augmented and improved.

Pretty much all animation courses begin with a bouncing ball - and the MA at Bucks is no exception.

The bouncing ball is where students first encounter the 12 Principles of Animation, including timing and spacing, arcs, weight and ease-in and ease-outs. Nowadays, the physics engine within Maya will give you quite a bit of this for free.

Take a look at the free tutorial below to see how to animate falling dice using the FX tools within Maya. Specifically, the tutorial covers how to use Active and Passive Rigid Bodies in Maya to simulate the effects of gravity and the collision of solid objects.

FX Animation 
Increasingly FX animation is a big and growing part of the production pipeline. FX animators tend not to occupy the same roles as keyframe animators - whose job is now increasingly referred to (without irony) as "traditional animation".

Keyframe animators don't need to become experts in dynamics and simulations, but they do need to know the basics.

Here at Bucks we believe that our students should master the basics of dynamics and simulation so as to have the maximum ability to use the powerful tools now available to us all.

Dice Dynamics Tutorial




Free FX tutorials
There are a number of free FX tutorials at Animation Apprentice. For example, check out this one below:

For more on the experience of studying at Bucks New University, come and visit us at one of our Open Days,  take a virtual tour of one of our animation studios, check out what our students think of our course, and see why we're ranked in the top 12 creative universities in the UK. 

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