|Path of Action|
A moving object should follow a smooth flowing arc, with no sudden abrupt changes of direction.
|Bouncing Ball - illustrates the Path of Action|
Arcs and Paths of Action are an expression of physics, or Cartoon Physics, as applied to animation. If this sounds a lot like Newton's First Law - that of Inertia, you'd be right. As animators we must be aware of the laws of physics - even if we break them or bend them from time to time.
Learn the Rules - Then Break Them
Wile E Coyote has to travel along a Path of Action, but that doesn't mean he can't stop in mid-air if it makes the animation funnier. As with all the rules of animation, the important thing is to learn what the rules are, and then break them. But when we break them we should do so deliberately, and not by mistake.
For more on the experience of studying at Bucks New University, come and visit us at one of our Open Days, take a virtual tour of one of our animation studios, check out what our students think of our course, and see why we're ranked in the top 12 creative universities in the UK.