|The Animator's Survival Kit - now the standard textbook for learning animation|
The number one book every animator should have on their shelf is The Animator's Survival Kit, Expanded Edition by Richard Williams. No other book comes close (not that I'm biased or anything) in terms of its depth of coverage of character animation.
There are lots of other useful books, and the numbers are growing all the time. Rather than list my recommendations here, check out this reading list here at my online animation school website.
Actually, there are lots of useful books on animation in the Bucks library, and the staff are super helpful and very willing to take time to explain to individuals and groups how best to access their resources. Ask for Elik or Roland, they'll be happy to give you a tour.
The only tricky bit is where to find the right books. Animation as a discipline is notoriously hard to classify. Are we an art? a craft? An offshoot of computer science? The library is just as confused as everyone else is, and as a result you'll find the animation books in three different places on the shelves. Obviously, you can search the online catalogue (super easy to use) to find the right books. But to make things even simpler, here's where to find them:
We'll start in the comics section at 741 on the 4th floor (see image below). You can see Preston Blair's excellent book tucked up against one on Tex Avery:
|Animation and comics at 741 - 4th floor|
|Animation and film-making at 778 - 5th floor|
|Digital Animation at 006 on the 3rd floor. Flash, 3DS Max and Blender.|
And, if you have any suggestions, leave them in the comments section below. We'll do our best to get all the books we need to give students the best possible resources.