Showing posts with label DA701. Show all posts
Showing posts with label DA701. Show all posts

Monday, 25 July 2022

DA701 Locomotion & Mechanics Starts 26 Sept

"Journey of Life" by Robin Herrmann
DA701 Animation Mechanics is the first module that our new MA animation students will encounter at Bucks.

DA701 starts on 26 September 2022, and is taught primarily in Autodesk Maya. The module deals with animation basics, such as locomotion and mechanics.

It starts with simple actions such as a bouncing ball, and builds up to more complex physical actions, such as jumps and throws. There are two assignments due: DA701 PR1, and DA701 CW1. DA701 PR1 is due on Friday 9th December at 2pm.

Wednesday, 3 November 2021

Luxo Jr. Lamp Hop by Michael Acosta



Our MA animation students are currently tackling their first Module - DA701 Locomotion and Mechanics. Part of the module is learning to animate inanimate objects - in this case the Luxo Lamp - made famous by one of Pixar's first animated shorts, Luxo Jr.  Above is a lovely example of lamp animation by MA student Michael Acosta, playfully referencing the original Pixar animation with his own twist.

Tuesday, 6 July 2021

DA701 Locomotion & Mechanics Starts 27 Sept

Zombie walk by Michael Davies
DA701 Animation Mechanics is the first module that our new MA animation students (those starting with us in September) will encounter at Bucks.

DA701 starts on 27 September 2021, and is taught primarily in Autodesk Maya. The module deals with animation basics, such as locomotion and mechanics.

It starts with simple actions such as a bouncing ball, and builds up to more complex physical actions, such as jumps and throws. There are two assignments due: DA701 PR1, and DA701 CW1. DA701 PR1 is due on Friday 10th December at 2pm.

Sunday, 23 August 2020

DA701 Locomotion & Mechanics Starts 28 Sept

Zombie Walk by Amedeo Beretta
DA701 Animation Mechanics is the first module that our new MA animation students (those starting with us in September) will encounter at Bucks.

DA701 is taught primarily in Autodesk Maya, and deals with animation basics, such locomotion and mechanics.

It starts with simple actions such as a bouncing ball, and builds up to more complex physical actions, such as jumps and throws. There are two assignments due: DA701 PR1, and DA701 CW1. DA701 PR1 is due on Friday 11th December at 11pm - don't be late!

Sunday, 9 August 2020

Module DA704 Starts September 2020

Amedeo Beretta - CG Animation Reel - VFX, Cine, TV from Amedeo Beretta on Vimeo.

Our Master's Degree animation students will soon start their final animation module: DA704. Their final animation assignment, DA704 PR1, is titled "Demo Reel and Final Project" and students are expected to do a piece of character or creature animation, showing the skills they have learned over the last 18 months, and also cut a demo reel that will help them to find work in the animation industry.  The demo reel above is by Bucks New Uni MA animation student Amedeo Beretta.

Wednesday, 18 September 2019

DA701 - Animation Mechanics Starts on 30 Sept

DA701 PR1 "School Run" by Lee Caller
DA701 Animation Mechanics is the first module that our MA students will encounter at Bucks.

DA701 is taught primarily in Autodesk Maya, and deals with animation basics, such locomotion and mechanics.

It starts with simple actions such as a bouncing ball, and builds up to simple physical actions, such as jumps and throws.

Wednesday, 17 October 2018

Masters Students Tackle Character Walks

"Monty" character walks by MA graduate Neil Whitman
Our masters students' first assessed animation exercise, the assignment brief for DA701 PR1 (the first practical assignment for the first animation module), is to create a scene based on character walks. 

Character walks are one of the most important parts of the animator's toolkit. Using the online materials at Animation Apprentice, students learn how to take a basic walk cycle and, with just a few tweaks, completely change the character's mood and personality.

The students' first assessed brief is to take these character walks and turn it into an entertaining scene.