Showing posts with label Texturing. Show all posts
Showing posts with label Texturing. Show all posts

Tuesday, 3 October 2023

Maya Beginner Tutorial - Texture Dice

 

In the free video tutorial above we tackle a super simple modelling and texturing exercise - how to create a die (single of dice), bevel it, texture it, and download a free texture map from the web.  The tutorial is aimed at complete beginners who have never used Autodesk Maya before. In addition, you can follow the steps outlined below, including - for extra sophistication - how to add a bump map (not covered in the video above).

Saturday, 2 May 2015

Free Textures from Pixar!


Pixar have recently released a number of free repeating textures from their archives - for use in 3D animation. The archive was first created in 1993, and is now free for use by the rest of us - for the first time ever.  Included in the free release are bricks, metals, fabrics, skins, ground surfaces, and tons of other stuff. All of them are designed to repeat seamlessly with no nasty visible joins.

Monday, 10 March 2014

Student Showcase - Anton Alfimenko re-creates Old Trafford

Old Trafford stadium by Anton Alfimenko
Anton Alfimenko is one of our first year undergraduates, studying on our new Animation and Visual Effects course, launched in September 2012. One of the reasons that Anton came from Kazakhstan to study in the UK is his passion for Manchester United, and you can see the excellent "Super Fergie" animation he did as a tribute to the retiring club legend Sir Alex Ferguson. As part of his first year studies, he has re-created a digital Old Trafford club stadium. Here at Bucks we salute Anton's digital skill and his enthusiasm for the club.

Tuesday, 28 May 2013

Student Showcase - Mike Swan's graduation year project

Bucks student Mike Swan has just completed an ambitious project for his final year - the modelling, texturing and lighting of an Aston Martin sports car. We asked him a few questions about his project and how he put it all together.

Wednesday, 13 March 2013

Bringing the Digital World to Life

Modeling, texturing and lighting by Mike Swan
Here at Bucks we don't just tackle animation - we also train our students to be experts in a full range of digital skills. Students often ask "should I become a specialist - or a generalist? Which is best?". The answer of course - is both.