Showing posts with label Pixar. Show all posts
Showing posts with label Pixar. Show all posts

Wednesday, 27 November 2019

Royce Wesley and the Pixar Workflow

Incredibles 2
Pixar animator Royce Wesley was in London recently, talking about his experience working on Incredibles 2, and also explaining his own personal animation workflow.

Royce is an experienced character animator whose animation credits include Brave, Coco, Robots and Inside Out. He visited us in London to mentor our animation students and help make sure we are hitting the highest levels of quality in character animation.

Understanding how to plan your work is one of the key parts of the animator's skill set. Every animator has their own unique approach, and it's important to develop a workflow that you can rely on to get your shots approved without too much stress.

Tuesday, 18 June 2019

Graduation Advice from Pixar Animation Studio



Pixar have released a new video offering tips for animation graduates, including advice on how to break into the industry, and land that crucial first job.  Some of it is a bit fluffy (eg "take time to breathe" - who knew?) but there is also plenty of useful, practical advice, especially on the importance of reliance and toughness in a competitive world. .Among the most interesting comments from people at Pixar: "I applied....three times; friends and family told me to give up, saying, 'they're just not that into you'." (she made it in the end).  Another one says "Every time you get rejected...is an opportunity for you to improve yourself". And also "the learning didn't stop in college, there are still opportunities to improve yourself".  Great advice from some great talent. To see why animation graduates need to be the rhino, read this blog post.

Thursday, 21 June 2018

Pixar's Royce Wesley to London

Royce Wesley
Escape Studios in London are running a free competition - you could win a chance to meet Royce Wesley from Pixar.

Royce is visiting London from Los Angeles to give an animation masterclass at Escape Studios on Thursday 28 June.

Royce has worked on some of Pixar’s biggest hits including Toy Story 3, Brave, Cars 3, Coco, and - most recently - Incredibles 2.

Wednesday, 25 October 2017

How Pixar Light a Movie

Kim White, Director of Photography on Cars 3
At this week's VIEW Conference in Turin, Cars 3 Director of Photography Kim White talked about the challenges involved in lighting a Pixar film.

As you'd expect, lighting a Pixar movie isn't just about technical skill - it's about helping to tell the story, supporting the narrative and solving visual problems along the way.

As Pixar movies get more and more realistic in their visualisation, the lighting department has had to draw on sophisticated reference and resources to make their work believable.

Thursday, 2 February 2017

History of Pixar



Above is an excellent short film about the history of the Pixar studio. It's a promotional piece, but also a great introduction to the history of the modern medium, the second "Golden Age" of animation. Among the impressive insights into the story-telling process at Pixar are John Lasseter suggesting that "every Pixar film at one point in time was the worst motion picture ever made". Why? Because "it's a process". In other words, it's not the doing of the thing, it is the re-doing of it that really counts.

Friday, 24 July 2015

CTN hosts Animation Masterclass with Pixar's Michal Makarewicz.

Animation masterclass with Pixar's Michal Makarewicz

This weekend the Creative Talent Network (CTN) hosts an animation masterclass with Pixar's Michal Makarewicz. There are still some spots available - the only catch is you will need to be in Los Angeles. For any of our students in the area, we highly recommend attending this event - and others like it. Time spent seeing the work methods of master animators is never wasted, and will help you to polish and refine your own workflow.

Saturday, 2 May 2015

Free Textures from Pixar!


Pixar have recently released a number of free repeating textures from their archives - for use in 3D animation. The archive was first created in 1993, and is now free for use by the rest of us - for the first time ever.  Included in the free release are bricks, metals, fabrics, skins, ground surfaces, and tons of other stuff. All of them are designed to repeat seamlessly with no nasty visible joins.

Saturday, 25 April 2015

How Do Pixar Animators Plan Their Shots?

The secret of good animation lies in the planning, and experienced animators know that by drawing clear thumbnails to plan out their work, they can save a ton of time in executing their shots. I have always used thumbnail drawings to plan my work, but seldom (to my regret) have I saved my sketches - most of them hit the bin long ago.  But one animator who has saved a ton of his planning sketches is Pixar's Victor Navone, and you can see his thumbnail gallery here.

Friday, 17 April 2015

Pixar Story Process Uncovered



Ever wondered how Pixar artists pitch their storyboards? In this excellent video, we see the awesomely talented Joe Ranft pitch the opening sequence for Toy Story. It's a great insight into how animated films get made, where sequences are worked over and re-worked in the story department long before animators get their hands on them.  When animators worked on paper by hand, many used to move fairly seamlessly between the story dept and the animation dept. Now that our tools are digital, this is less common, but being able to tell a story in pictures is still a great skill for any animator, digital or otherwise.

Tuesday, 24 March 2015

Renderman, Free At Last!


Pixar's Renderman, one of the leading industry software packages for rendering high quality animation images has at last been released free to students on a non-commercial basis.  Pixar's RenderMan is used throughout the CGI industry for the creation of stunning visual effects, and is highly recommended for student use. So what are you waiting for? Download it here now!

Sunday, 3 August 2014

Pixar Story Secrets Revealed: The Twenty-Two Rules of Storytelling

John Lasseter famously described the three most important things about film-making as "One: story. Two: story. Three: story". Obviously, Pixar do a bunch of other stuff really well too, like, say character animation. But there is no doubt that great stories are at the heart of their work and their success. So what can we learn from Pixar about great story telling? Fortunately, Pixar are not guarded about their secrets. Recently, these "22 rules of storytelling" were tweeted by Pixar Story Artist Emma Coats.

Tuesday, 10 June 2014

Pixar's Renderman - now free for students!


Pixar's Renderman, which is arguably the leading industry software for rendering high quality animation images, will soon be released free to students on a non-commercial basis. You can register now to get your free copy, available in August. Pixar's RenderMan is used throughout the CGI industry for the creation of stunning visual effects, and is highly recommended for student use.

Tuesday, 27 August 2013

John Lasseter explains what students need to learn to get a job at Pixar

In this excellent video interview,  Disney Studio Supremo and Pixar founder John Lasseter talks about the importance of mastering the basics language of film, art and design. Here at Bucks we could not agree more. Our course covers all the areas that John talks about here, including drawing, design, the language of film, in short - the basics.
Technology is important but so are the traditional elements of art and design. Life drawing? Of course. basic design principles? Definitely. We want our students to have a well-rounded training so that they can flourish as digital artists with a solid grounding in all the elements of film-making.

---Alex

Sunday, 14 July 2013

How to Get a Job at Pixar


Here is a link to a short film explaining how to get job at Pixar. It’s a barely-disguised publicity piece for Monsters U but that’s a small price to pay for what is a genuinely helpful interview with Dan Scanlon, and Kori Rae, respectively the Director and Producer of Monsters U.