Showing posts with label character walks. Show all posts
Showing posts with label character walks. Show all posts

Wednesday, 3 May 2023

Bio Motion Walker - How to Animate a Walk

Bio Motion Walker

All student animators must learn how to animate a walk cycle, creating a successful biped walk and then giving it character and personality.

One very useful resource is the Bio Motion Walker from the Bio Motion Lab, located at York University in Toronto, Ontario.

The Bio Motion Walker allows animators to move a range of sliders showing how to make a walk cycle feel masculine or feminine, heavy or light, anxious or calm, happy or sad.  

Animators study live action, and then incorporate - and exaggerate - real life in their work . The Bio Motion Walker is a useful tool for analysing how people walk and move in different ways.  

Wednesday, 2 December 2020

How Do You Fix a Floaty Walk Cycle?

How do you fix a floaty walk cycle? Walk cycles tend to be floaty because junior animators often (make that usually) forget to add the "squash" or "down" position in which both feet are bearing the weight of the body. It's an easy mistake to make, especially if you are animating a walk "on the spot", on an imaginary treadmill, where the character's body stays still and the feet travel backwards.  In this ten minute video I show exactly what the problem is, and how to solve it. The solution is simple - but only when you know how to fix it. 

Wednesday, 28 October 2020

Animating Walks for DA701 PR1

"Monty" by Bucks graduate Neil Whitman
Our MA animation students' first assessed animation exercise, the assignment brief for DA701 PR1 (the first practical assignment for the first animation module), is to create a scene based on character walks. 

Character walks are one of the most important parts of the animator's toolkit. Using the online materials at Animation Apprentice, students learn how to take a basic walk cycle and, with just a few tweaks, completely change the character's mood and personality.

The students' first assessed brief is to take these character walks and turn it into an entertaining scene. 

Thursday, 15 October 2020

Why Animators Should Walk on a Treadmill



Our new MA Animation students are learning the art and craft of human locomotion in their first module, DA701, which teaches basic mechanics, including walks, runs and jumps. The module builds up to a character walk performance, which is due in mid-December.  Animating walk cycles can be tricky; it can be especially troublesome to get the character's feet moving backwards at a steady speed, without bumps or wobbles. This is especially true for animators animating a walk cycle "on the spot", where the body stays in place but the feet move backwards underneath the body. To help solve the problem, it makes a lot of sense to import a treadmill into the shot. The treadmill helps to clarify the mechanics of shot, and allows the animator to visualise what is going on when the feet travel backwards.

Wednesday, 13 November 2019

Walks, Character Walks, and the ZigZag Walk

ZigZag walk from The Thief & The Cobbler
This month our students studying on our online animation masters' degree are tackling the first animation module DA701 - locomotion and mechanics, in which they must master motion cycles such as walks and runs.

Learning to animate a successful walk cycle is one of the fundamental skills any animator must master, in much the same way that a musician must learn to play scales on a piano. 

One of the most challenging jobs I had to do on The Thief and The Cobbler was to animate the Zig Zag walk, a complex piece of animation that introduced the villainous grand vizier.

Wednesday, 17 October 2018

Masters Students Tackle Character Walks

"Monty" character walks by MA graduate Neil Whitman
Our masters students' first assessed animation exercise, the assignment brief for DA701 PR1 (the first practical assignment for the first animation module), is to create a scene based on character walks. 

Character walks are one of the most important parts of the animator's toolkit. Using the online materials at Animation Apprentice, students learn how to take a basic walk cycle and, with just a few tweaks, completely change the character's mood and personality.

The students' first assessed brief is to take these character walks and turn it into an entertaining scene.