Showing posts with label Design. Show all posts
Showing posts with label Design. Show all posts

Monday, 24 January 2022

Why Animators Need Good Titles

artofthetitle.com
Part of making any short film is thinking about titles, and typography.  A good title sets the tone and style for the forthcoming film.

For all our students working on titles and title sequences for their short films, we recommend visiting theartofthetitle.com, a website dedicated entirely to the art and craft of movie titles.

Thursday, 30 March 2017

Enter the Character Design Challenge!

Character Design Challenge!
Calling all Bucks Character Designers! There are just two days left to enter this month's Character Design Challenge!

The CDC is a bit like the Eleven Second Club, but for character designers. It launched in 2015 and already has over 25,000 thousand members.

This month's design challenge is .....Carnival of Venice! So what are you waiting for? Let's get designing!

Thursday, 5 February 2015

Student Showcase - What Have Our Students at Bucks Done?

3D Droid by Kris Michalski
One of the most important things to look at when choosing an animation course is to check out what other students on the course have already done. If they have done excellent work, the chances are that you will too. Why? Because few students produce great work by themselves.  Most of us require motivation, inspiration, and the discipline of a well structured curriculum to guide us through, and help us do the best work we are capable of.  We're proud of the work our students have done at Bucks. Check out some of their excellent work below.

Friday, 9 January 2015

Miles Skarin Self-Starts His Freelance Career

Animation image by Miles Skarin
Miles Skarin is a first year animation and VFX student at Bucks, but he is already tackling professional freelance work, creating websites and animation for musicians, bands, and record labels. 

Miles already has an impressive client list - including major artists such as Jethro Tull. We asked him to talk about how he broke into the industry, founded a successful freelance career - while still in his first year at university.

Friday, 28 November 2014

Bucks lecturer Alex Williams talks about his work on Paddington

Paddington Bear comes to the big screen in November
Bucks animation lecturer Alex Williams contributed some early design work for Paddington, the new feature film about the much-loved bear created over 50 years ago by author Michael Bond. We asked Alex to talk about what he did on the film, which is released in theatres in the UK today, and how he managed to work on a major motion picture while lecturing on animation at Bucks.

Wednesday, 19 November 2014

How to Create a Great Animation Pitch


Learning to pitch is an important skill for any artist. Sooner or later you will be called on to persuade a client that you have a great idea to sell their product, or perhaps try to sell your own idea for a TV series or feature film to a network or production company. Either way, you're going to need to learn how to pitch your ideas. Pitching is not just about standing up and delivering a persuasive summary of your awesome idea, it's also about what should go into it in the first place. How much character work and design do you need to do? How well thought out does your story need to be?  In this excellent blog post, Disney designer Chris Oatley explains what goes into a great animation pitch and bible.

Tuesday, 29 July 2014

Bucks Animation Graduate Ben Chalk Launches a New Campaign for United Agency

United Agency
Bucks Animation graduate Ben Chalk works for the design agency United Agency, doing digital and social campaigns for commercial clients. We asked him to tell us about his latest work, how he got started, and what advice he can give to our students at Bucks in order to forge a successful career in the world of design, animation and motion graphics. He has just finished the design work for a new campaign, The Great Outdoors app for Thomas Cook and Brand USA, which launched this week.

Wednesday, 14 May 2014

Typical errors when using perspective - and how to avoid them

the most common mistake
Traditional drawing skills still matter in animation, which is why we teach life drawing, storyboards, character design and visual development here at Bucks. The ability to express an idea simply and clearly on a piece of paper - or even on a napkin in a restaurant - is still one of the most powerful weapons in the animator's arsenal.

The ability to master the art of perspective, that most Renaissance of skills first developed in 15th Century Florence, is one of the more tricky parts of the designer's toolkit. Fail to learn perspective drawing and your designs will never speak with authority. Follow this link to a wonderful blog post that points to some of the most common errors in perspective drawing, and how to fix them.

http://electricalice.tumblr.com/post/68701008868/10-typical-perspective-errors

---Alex