Showing posts with label Poses. Show all posts
Showing posts with label Poses. Show all posts

Friday, 26 September 2025

Why Animators Like Assymetry

Mickey Mouse from "The Illusion of Life"
One of the most common mistakes made by junior animators is for their character poses to be too stiff and symmetrical.  One of the fastest ways to make a character feel stiff and lifeless is to pose them symmetrically.  

Perfectly mirrored limbs, identical angles, and evenly balanced weight all scream “mannequin,” not “living being.” Real life — and good animation — is full of asymmetry.

Monday, 22 September 2025

Why Animators Need to Hold Poses Longer

Animation by Mark Masters
One of the common mistakes made by junior animators is the “default face.” A character smiles, frowns, gasps — and then, almost instantly, snaps back to a bland neutral expression.  It’s as if the performance forgets itself. 

This also happens in lipsync; where the character will make a vowel or consonant; then snap back into a default mouth shape much too quickly. Much better to hold the vowel or consonant longer, and really get the most out of the pose. 

Thursday, 10 March 2022

Nine Ways to Create a Great Pose


How do you create a great pose in animation? Creating great poses is a necessary skill for all animators to learn. In the video above, I suggest nine ways that an animator can create a great pose - the key starting point for a great acting scene.