Showing posts with label Rendering software. Show all posts
Showing posts with label Rendering software. Show all posts

Tuesday, 26 November 2019

Blue Zoo and Real Time Rendering with Unreal

Blue Zoo's Tom Box at BlueGFX Expo
Blue Zoo's Tom Box explained the Blue "real-time animation pipeline" at the recent BlueGFX Expo in London, exploring new ways to speed up the animation process.

Tom described Blue Zoo as a studio that, since its inception, has "refused to accept industry standards", and has forged its own path in the industry.

Recently Blue Zoo have been pioneering the use of real-time rendering using Unreal Engine - trying to find ways to make the production process faster and more efficient. 

Wednesday, 20 September 2017

Why Does Maya Batch Render Too Dark?

Utah Teapot
Lighting your scene using Autodesk Maya can be a tricky process. You get your lights to look just the way you want them to, and when you render out a single frame, everything looks fine.

But then, when you come to do a Batch Render of your final frames, Maya gives you a very different result - the images look much darker. Which is not what you wanted at all.

So why does Maya do this - and what is the solution?

Friday, 16 June 2017

Mental Ray Is Back - And It's Free!

Mental Ray is back! 3D Render by Amaru Zeas
Mental Ray is Back! NVIDIA, makers of the classic ray tracer - it used to come bundled free with Autodesk Maya - have now released a version of their software which is free for student use.  This is great news for animation students, because Mental Ray has a number of advtantages over its successor Arnold.  In particular, you can achieve some very quick and attractive lighting setups in Mental ray using Physical Sun & Sky, the closest thing Maya has to a "Make It Look Cool" button.  So, how can our students get a free copy of Mental Ray?

Wednesday, 21 December 2016

What is Redshift? - by Lyuboslav Angelov

Go to any animation or vfx festival and you will hear hair-raising tales of super-long render times, of waiting for days on end for a single frame or batch of frames to render.

In reality, CG artists need our renders to be as quick and efficient as possible.  Long render times increase our costs and take too much time to get things done.

Recently, Bucks animation undergraduate Lyuboslav Angelov has been getting great results from Redshift, a new rendering tool - which has also been adopted by leading London studios such as Blue Zoo. We asked Lyuboslav to explain how Redshift works and how students can benefit from its speed and simplicity.

Friday, 29 July 2016

Autodesk Releases Maya 2017: Mental Ray Is Out, Arnold Is In

Autodesk has just released a new version of Maya, titled Maya 2017 (I know, we're only half way through 2016) - which now features an entirely new system for rendering your images. 

The old ray trace renderer, Mental Ray, has been dropped, and Autodesk have chosen Arnold instead. For those of you have have never used Arnold before, and might have some catching up to do, Animation Apprentice student Lee Caller has helpfully put together a YouTube playlist of videos that will walk you through the basics of the Arnold renderer. 

Arnold is a great renderer, and no doubt a significant improvement on Mental Ray. However, there is a catch, and it's a pretty big one.

Tuesday, 16 June 2015

Make Your Own RenderFarm With Backburner

Render by Gilles Tran - Wikimedia Commons 
Rendering, as my old tutor at Escape Studios used to say, "is where everything starts to go wrong". Here at Bucks we expect our students to present finished, polished work for their assessed submissions, properly lit, textured and rendered out. But this poses problems - render times can be long and, as deadlines loom, any technical failure can be fatal to a timely submission.  So, in the absence of a high-end render farm, how do students render their work on time? The answer is Backburner - the poor man's render farm.

Tuesday, 24 March 2015

Renderman, Free At Last!


Pixar's Renderman, one of the leading industry software packages for rendering high quality animation images has at last been released free to students on a non-commercial basis.  Pixar's RenderMan is used throughout the CGI industry for the creation of stunning visual effects, and is highly recommended for student use. So what are you waiting for? Download it here now!

Tuesday, 3 February 2015

How To Make a Batch Render of Your Frames in Maya, and Export a Movie File

How do we make beautiful renders in Maya? "Utah teapot" - Wikimedia Commons
How do you make a Batch Render of your frames in Maya?  Remember that computers will drive you crazy, and when it comes to technology, things rarely go to plan. Google is always your friend when it comes to troubleshooting technical problems. Someone out there will have the answer - if you can just ask the right question.  Below is a technical cheat sheet that should help you to create beautiful, final rendered images - and a movie file - without too many tears.

Monday, 29 December 2014

Why Has Mental Ray Disappeared from Maya?

Mental Ray by Nvidia
Mental Ray is a renderer that comes free with Maya - but sometimes it goes missing. One of the most common questions new users have about Maya is this: "Where has Mental Ray gone?!"  Every Maya user faces this problem at least once, and the solution is not always obvious. You look in the Render Settings menu and - Mental Ray is gone. So, what to do to bring it back? And why does Mental Ray disappear so often?

Sunday, 14 December 2014

Aspect Ratios Explained

Standard aspect ratios: SD, HD and super HD
Aspect ratios are one of the more technical aspects of our business - confusing when you don't understand it, and on the face of it a bunch of random numbers.  It can all be pretty hard to fathom, with lots of geeky acronyms and odd terminology.  That said, a basic understanding of aspect ratios is necessary for all digital artists - it's how we configure our work for the screen. When you render your shot, and when you edit your work in Premiere or Final Cut, you will have to make choices as to what aspect ratio to select.  So, to take the pain away, here's a link to an excellent blog post - aimed at digital editors - to explain all these confusing terms and what they mean.  And below is a brief summary of how it all works.

Tuesday, 10 June 2014

Pixar's Renderman - now free for students!


Pixar's Renderman, which is arguably the leading industry software for rendering high quality animation images, will soon be released free to students on a non-commercial basis. You can register now to get your free copy, available in August. Pixar's RenderMan is used throughout the CGI industry for the creation of stunning visual effects, and is highly recommended for student use.