Showing posts with label Glen Keane. Show all posts
Showing posts with label Glen Keane. Show all posts

Saturday, 13 December 2014

Ruben Aquino, Thumbnail Sketches - and the Secret of Great Animation



The secret of great animation is in the planning. Open up a copy of Maya, the leading 3D software, and you just get a blank screen. With CG animation (or indeed any animation) you get nothing for free. So how do you fill this blank space with creative, entertaining animation? The secret of good work is to thumbnail - that is to say, to plan out your work with sketches and scribbles which create a kind of road map of where you want to go.

Wednesday, 21 August 2013

How Do Animators Plan a Shot?

Working with Maya: How to Begin? - The Curse of the Blank Screen
One of the hardest skills for an animator to learn is how to build and block an animated scene from scratch. After all, everyone animator starts their work with a blank piece of paper, or a blank computer screen. With animation, you get nothing for free. So how do you get from nothing, to something? Or, rather, how do you get from a blank screen to a piece of well-crafted beautiful animation that combines technical ability with story-telling, personality and craftsmanship? The secret is, it's all in the planning.

Monday, 3 June 2013

The Secret of Great Animation - it's all in the Planning


The secret of most successful enveavours lies in the planning - and animation is no exception. Open up a copy of Maya, the leading 3D software, and you just get a blank screen. With CG animation, you get nothing for free.

So how do you fill this blank space with creative, entertaining animation? The secret of good work is to thumbnail - that is to say, to plan out your work with sketches and scribbles which create a kind of road map of where you want to go.