Showing posts with label handins. Show all posts
Showing posts with label handins. Show all posts

Thursday, 5 December 2013

How Do you Research a Project?

The Library at Bucks - a huge resource
What is research and why do we do it? For animation students, working on animation and visual effects projects, research can seem like an exercise you are made to do just for the sake of it, part of the rite of passage to earn those magic letters BA (Hons). But there is much more to it than that. Research has a practical as well as an intellectual purpose. It's about figuring out what you are trying to do, by identifying artists whose work inspires you and then setting out what your own creative goals are. In short, it's about analysing and thinking.

Monday, 2 December 2013

How to adjust levels in Photoshop - making your artwork crisp and clear


Some of our students' early submissions have a common weakness - sketches and artwork which have been digitally photographed or scanned, but are not well presented. Out there in the real world, clients will expect any digital artwork you submit to look stylish, clear and attractive. Raw scans with grey shade pixellation or blurry edges just don't cut it.

The good news is, it is super easy in Photoshop to adjust the levels of your scanned artwork so as to reduce the greyshade and make your images look more crisp and professional.

Thursday, 7 November 2013

Assignment Hand-ins - an Animator's Guide

E4.08. The Helpdesk of Doom
Confused about how to hand in your first assignment? Worried you will miss the deadline or fail to fill in the right form? Check out our step-by-step guide to make it all painless and super easy.