Showing posts with label Thumbnails. Show all posts
Showing posts with label Thumbnails. Show all posts

Friday, 29 April 2022

How To Create Thumbnail Sketches for Animation


How do you create thumbnail sketches for character animation? Learning how to create thumbnail sketches is a very important skill, even for animators who don't draw well, because thumbnail sketches are an important tool for planning animation.  Even 3D animators who aren't that comfortable with drawing are encouraged to have a go at the thumbnailing process.  Watch the video above to see how we would go about creating some rough thumbnail sketches for this month's "11 Second Club"

Monday, 18 May 2015

How Did Animators on Disney's Big Hero Six Plan Their Shots?


Shot Breakdown: Fred basketball test from trent correy on Vimeo.

Above is an excellent shot breakdown video by Disney animator Trent Correy about how he planned out one of his shots on Big Hero Six. How does an animator actually plan their shot? There is, of course, no single answer to this question - every animator has their own workflow that works for them.  That said, most animators approach a shot in fairly similar ways, thinking about it, planning it, thumbnailing it, making a road map for their destination. Watch Trent's video above and see how a skilled animator approaches their subject. You can also click here, or follow the link below:
http://trentanimation.tumblr.com/post/112765648590/ive-had-a-few-requests-lately-to-do-a-shot

Saturday, 25 April 2015

How Do Pixar Animators Plan Their Shots?

The secret of good animation lies in the planning, and experienced animators know that by drawing clear thumbnails to plan out their work, they can save a ton of time in executing their shots. I have always used thumbnail drawings to plan my work, but seldom (to my regret) have I saved my sketches - most of them hit the bin long ago.  But one animator who has saved a ton of his planning sketches is Pixar's Victor Navone, and you can see his thumbnail gallery here.

Saturday, 13 December 2014

Ruben Aquino, Thumbnail Sketches - and the Secret of Great Animation



The secret of great animation is in the planning. Open up a copy of Maya, the leading 3D software, and you just get a blank screen. With CG animation (or indeed any animation) you get nothing for free. So how do you fill this blank space with creative, entertaining animation? The secret of good work is to thumbnail - that is to say, to plan out your work with sketches and scribbles which create a kind of road map of where you want to go.

Monday, 23 December 2013

Life Drawing Comes to Bucks! - Sign up with the Student Union on January 21st

Figure drawing - great training for animators
Animation is a blend of creative and technical skills, and a good animator needs both to survive. It is true that digital animators don't need to draw with the same degree of skill as they did in the days of hand-drawn animation, but good draughtsmanship still helps a great deal, not just for design work but for storyboards, thumbnails, visual development and all the other related areas that a good animator often gets called upon to do.

We've been working with the Student Union at Bucks to organise life drawing classes for our students, and we strongly recommend that everyone sign up. It's great skill to acquire and will help all our animators become better artists.

Monday, 3 June 2013

The Secret of Great Animation - it's all in the Planning


The secret of most successful enveavours lies in the planning - and animation is no exception. Open up a copy of Maya, the leading 3D software, and you just get a blank screen. With CG animation, you get nothing for free.

So how do you fill this blank space with creative, entertaining animation? The secret of good work is to thumbnail - that is to say, to plan out your work with sketches and scribbles which create a kind of road map of where you want to go.