Showing posts with label course outline. Show all posts
Showing posts with label course outline. Show all posts

Friday, 15 August 2014

What's inside our new course at Bucks?


Our new Animation and VFX course that was launched in September 2013 wasn't just a re-branding of the Animation Games and Interactive Media course at Bucks.  It is a whole new course, aimed at training animators and VFX artists to work in Soho, in games, in advertising - in any media that involves creating and animating characters and creatures. Our course has been validated by Framestore, one of London's leading VFX houses, and we have gone to great lengths to try to make sure that we are teaching the very latest animation skills and software.

Wednesday, 23 January 2013

FAQ's - what students are asking about our course

Industry standard software
We're getting a lot of questions about our new Animation and VFX course here at Bucks, so I thought I would compile a list of Frequently Asked Questions to make life easier for everyone. Here is a (not especially complete) list:

Monday, 21 January 2013

What's inside our new Animation Course at Bucks?

Bucks Animation Logo by Monika Dzikowicz
Our new Animation and VFX course starting in September isn't just a re-branding of our existing animation course, it's a whole new course, aimed at training animators and VFX artists to work in Soho, in games, in advertising - in any media that involves creating and animating characters and creatures.