Showing posts with label animal. Show all posts
Showing posts with label animal. Show all posts

Monday, 20 January 2020

Best Horse Rigs for Maya Animators

Right now we're encouraging all our animation students at Bucks to make sure they have plenty of horse animation on their demo reels, as one of our favourite London studios crews up for a big horse-related project.

The Animation Apprentice official site (to which all our students have access) has a series of horse video tutorials, teaching students how to animate a walk, a trot and a run.

Tuesday, 24 December 2019

Andreas Deja, The Lion King, and Animal Locomotion

Andreas Deja and Alex Williams outside the Disney Animation Building
A few weeks ago at Disney in Los Angeles I met up with Andreas Deja, Disney lead animator and the man responsible for bringing "Scar" to life.

I was lucky enough to work on Andreas' team on Lion King back in 1992, when he took me under his wing and helped train me as a Disney animator.

I got to animate a few memorable shots on Scar, but it was Andreas who designed the character and, working with actor Jeremy Irons, gave him life and personality, creating one of Disney's most memorable villains.

Thursday, 2 May 2019

How to Plan Out a Creature Animation Shot

Kiwi by Oliver Canovas
Our master's degree animators are embarking on their third animation assignment, DA703 PR1, which involves the creation of a piece of animal or creature animation, combined with a performance.

Animal and  creature animation is among the most challenging work an animator can tackle, because it involves creating believable animation - usually based on live-action reference - and also an element of anthropormisation - making the animal or creature act in a believable way, perhaps including dialogue and lipsync.

So, how should our students plan out a piece of animal or creature animation? Start by watching the 10 minute video below.