Showing posts with label assignments. Show all posts
Showing posts with label assignments. Show all posts

Tuesday, 6 July 2021

DA701 Locomotion & Mechanics Starts 27 Sept

Zombie walk by Michael Davies
DA701 Animation Mechanics is the first module that our new MA animation students (those starting with us in September) will encounter at Bucks.

DA701 starts on 27 September 2021, and is taught primarily in Autodesk Maya. The module deals with animation basics, such as locomotion and mechanics.

It starts with simple actions such as a bouncing ball, and builds up to more complex physical actions, such as jumps and throws. There are two assignments due: DA701 PR1, and DA701 CW1. DA701 PR1 is due on Friday 10th December at 2pm.

Thursday, 2 May 2019

How to Plan Out a Creature Animation Shot

Kiwi by Oliver Canovas
Our master's degree animators are embarking on their third animation assignment, DA703 PR1, which involves the creation of a piece of animal or creature animation, combined with a performance.

Animal and  creature animation is among the most challenging work an animator can tackle, because it involves creating believable animation - usually based on live-action reference - and also an element of anthropormisation - making the animal or creature act in a believable way, perhaps including dialogue and lipsync.

So, how should our students plan out a piece of animal or creature animation? Start by watching the 10 minute video below.

Thursday, 5 December 2013

How Do you Research a Project?

The Library at Bucks - a huge resource
What is research and why do we do it? For animation students, working on animation and visual effects projects, research can seem like an exercise you are made to do just for the sake of it, part of the rite of passage to earn those magic letters BA (Hons). But there is much more to it than that. Research has a practical as well as an intellectual purpose. It's about figuring out what you are trying to do, by identifying artists whose work inspires you and then setting out what your own creative goals are. In short, it's about analysing and thinking.

Monday, 2 December 2013

How to adjust levels in Photoshop - making your artwork crisp and clear


Some of our students' early submissions have a common weakness - sketches and artwork which have been digitally photographed or scanned, but are not well presented. Out there in the real world, clients will expect any digital artwork you submit to look stylish, clear and attractive. Raw scans with grey shade pixellation or blurry edges just don't cut it.

The good news is, it is super easy in Photoshop to adjust the levels of your scanned artwork so as to reduce the greyshade and make your images look more crisp and professional.

Thursday, 7 November 2013

Assignment Hand-ins - an Animator's Guide

E4.08. The Helpdesk of Doom
Confused about how to hand in your first assignment? Worried you will miss the deadline or fail to fill in the right form? Check out our step-by-step guide to make it all painless and super easy.