Showing posts with label walks. Show all posts
Showing posts with label walks. Show all posts

Tuesday, 4 November 2025

Why Your Demo Reel Needs Quadruped Gaits

Horse gallop by Mark Lawson-Hall
Most student demo reels focus on human characters, but if you are looking to get hired onto animal and creature projects, you will need to show an understanding of quadruped locomotion - one of the core skills we teach at Animation Apprentice. 

A solid walk, trot, and run cycle for a four-legged character shows range, versatility, and an understanding of animal and creature mechanics.  Layer in some acting and personality, and you have a great demo reel

Wednesday, 3 May 2023

Bio Motion Walker - How to Animate a Walk

Bio Motion Walker

All student animators must learn how to animate a walk cycle, creating a successful biped walk and then giving it character and personality.

One very useful resource is the Bio Motion Walker from the Bio Motion Lab, located at York University in Toronto, Ontario.

The Bio Motion Walker allows animators to move a range of sliders showing how to make a walk cycle feel masculine or feminine, heavy or light, anxious or calm, happy or sad.  

Animators study live action, and then incorporate - and exaggerate - real life in their work . The Bio Motion Walker is a useful tool for analysing how people walk and move in different ways.  

Wednesday, 2 December 2020

How Do You Fix a Floaty Walk Cycle?

How do you fix a floaty walk cycle? Walk cycles tend to be floaty because junior animators often (make that usually) forget to add the "squash" or "down" position in which both feet are bearing the weight of the body. It's an easy mistake to make, especially if you are animating a walk "on the spot", on an imaginary treadmill, where the character's body stays still and the feet travel backwards.  In this ten minute video I show exactly what the problem is, and how to solve it. The solution is simple - but only when you know how to fix it. 

Wednesday, 28 October 2020

Animating Walks for DA701 PR1

"Monty" by Bucks graduate Neil Whitman
Our MA animation students' first assessed animation exercise, the assignment brief for DA701 PR1 (the first practical assignment for the first animation module), is to create a scene based on character walks. 

Character walks are one of the most important parts of the animator's toolkit. Using the online materials at Animation Apprentice, students learn how to take a basic walk cycle and, with just a few tweaks, completely change the character's mood and personality.

The students' first assessed brief is to take these character walks and turn it into an entertaining scene. 

Thursday, 15 October 2020

Why Animators Should Walk on a Treadmill



Our new MA Animation students are learning the art and craft of human locomotion in their first module, DA701, which teaches basic mechanics, including walks, runs and jumps. The module builds up to a character walk performance, which is due in mid-December.  Animating walk cycles can be tricky; it can be especially troublesome to get the character's feet moving backwards at a steady speed, without bumps or wobbles. This is especially true for animators animating a walk cycle "on the spot", where the body stays in place but the feet move backwards underneath the body. To help solve the problem, it makes a lot of sense to import a treadmill into the shot. The treadmill helps to clarify the mechanics of shot, and allows the animator to visualise what is going on when the feet travel backwards.

Friday, 20 March 2020

Anchor Transform Tool Stops Feet Sliding

Anchor Transform by Robert Joosten stops feet sliding
As we move all our animation teaching online, including at undergraduate level, it's important to remember how many tools can be accessed online by our students working from home. 

Sliding feet can be a problem when animating a character walk or a walk cycle. Fortunately for Maya animators, Robert Joosten’s Anchor Transform Maya plugin offers animators a simple solution.

Rather than manually tweaking your animation to stop the feet sliding, rigger Robert Joosten has develped a free script that lets you anchor a transform for any given time range in your animation.

Wednesday, 13 November 2019

Walks, Character Walks, and the ZigZag Walk

ZigZag walk from The Thief & The Cobbler
This month our students studying on our online animation masters' degree are tackling the first animation module DA701 - locomotion and mechanics, in which they must master motion cycles such as walks and runs.

Learning to animate a successful walk cycle is one of the fundamental skills any animator must master, in much the same way that a musician must learn to play scales on a piano. 

One of the most challenging jobs I had to do on The Thief and The Cobbler was to animate the Zig Zag walk, a complex piece of animation that introduced the villainous grand vizier.

Wednesday, 18 September 2019

DA701 - Animation Mechanics Starts on 30 Sept

DA701 PR1 "School Run" by Lee Caller
DA701 Animation Mechanics is the first module that our MA students will encounter at Bucks.

DA701 is taught primarily in Autodesk Maya, and deals with animation basics, such locomotion and mechanics.

It starts with simple actions such as a bouncing ball, and builds up to simple physical actions, such as jumps and throws.

Wednesday, 17 October 2018

Masters Students Tackle Character Walks

"Monty" character walks by MA graduate Neil Whitman
Our masters students' first assessed animation exercise, the assignment brief for DA701 PR1 (the first practical assignment for the first animation module), is to create a scene based on character walks. 

Character walks are one of the most important parts of the animator's toolkit. Using the online materials at Animation Apprentice, students learn how to take a basic walk cycle and, with just a few tweaks, completely change the character's mood and personality.

The students' first assessed brief is to take these character walks and turn it into an entertaining scene. 

Tuesday, 29 May 2018

Character Walks Webinar Escape Studios 5 June

"Monty" character walks
I'll be hosting a free webinar on character walks at Escape Studios at 6pm on Tuesday June 5th.

The event is completely free, and there will be plenty of time to take questions during the demonstration.

Character walks are one of the most important parts of the animator's toolkit, and I will be showing how you can take a basic walk cycle and, with just a few tweaks, completely change the character's mood and personality.