Showing posts with label sound recording. Show all posts
Showing posts with label sound recording. Show all posts

Monday, 17 January 2022

Why Animators Should Record Audio First

Voice actors come first - then animation
One of the rules of animation film-making is that the audio comes first, plus sound effects (and music) - then you do the animation. 

The voice recording for the actors is done first, cut into the edit, and then the animators create their performance to match the dialogue.

Sometimes film-makers will try doing it the other way around, animating the characters first and then adding the voice-over, but this is almost always a mistake. The reason for this is that it is very hard to post-sync the dialogue.

The rule of animation film-making is always this: record your dialogue first, then do the animation.

Thursday, 26 December 2019

Why Animators Need Sound Design

A sound designer at work
Animators need sound design. If you're animating a shot, remember that the visuals are just 50% of the experience; the rest is audio.

Audio is made up of music, sound effects, dialogue and - sometimes - narration.

Occasionally, good sound design means having no sound at all, or very little. But there is usually some work to be done, and animators neglect sound design altogether at their peril.

Saturday, 8 November 2014

How to Use Sound Files in Maya - a Guide for Animators

Sine wave. Image: Wikipedia

Maya is a wonderful piece of software but its audio tools are not especially sophisticated. You only get one audio track, and it will only accept certain kinds of audio files (wavs and iffs).  So, how exactly should an animator approach the use of audio files in Maya? Below is our handy guide which should answer most of the vital questions.

Friday, 19 July 2013

Recording voice talent - a dummy's guide

Frank Gladstone directs actors in the sound booth

Every animator will eventually, at some point, find him or herself directing voice talent for a film project. Whether it’s a short film, a personal project, or a piece of animation for a client, you will eventually need your characters to speak. And for this, unless someone else does it for you, you will need actors.

So how does an animator or director go about recording voices? And how do you get a decent performance from an actor? Especially if you’ve never ever done it before? Follow the steps below - and you won’t go wrong.