Showing posts with label YouTube. Show all posts
Showing posts with label YouTube. Show all posts

Monday, 30 May 2022

Walt – The Man Behind the Myth


Sometimes it's time to down tools and learn a bit about the history of animation. The pioneering giant upon whose shoulders all animators stand was Walt Disney. To understand why Disney was such a transformative figure in the history of the animation industry, watch "Walt – The Man Behind the Myth" -  a biographical documentary on the man who founded the Walt Disney Studios.  The documentary was narrated by Dick Van Dyke and directed by Jean-Pierre Isbouts.

Thursday, 30 September 2021

Jobs and Careers Playlist at YouTube

For all our graduates currently looking for work, check out the Animation Apprentice jobs and careers playlist at YouTube. There are plenty of opportunities to find work in the expanding animation industry, but it is important to have a solid demo reel and a well-curated LinkedIn profile - recruiters live at LinkedIn.  The jobs and careers playlist at YouTube offers advice and support on how to land that crucial first job in industry.

Friday, 8 January 2021

Webinar with Animation YouTube Entrepreneur Charlotte Gimbird on 26 January 2021

QC Animations at YouTube - the future of animation?
On Tuesday 26 January at 11.30am I'll be interviewing Charlotte Gimbird, one of my most entrepreneurial animation students. 

The webinar is hosted by Escape Studios, and features undergraduate animation student Charlotte Gimbird, creator of QC Animations.  QC Animations is a YouTube Channel with over 80,000 subscribers, and hundreds of thousands of views every month.  To see how Charlotte has created her own successful animation business out of thin air, sign up for the free webinar here

Tuesday, 4 February 2020

Learning Dynamics in Maya

Our online MA in 3D Animation partners with the online School Animation Apprentice for the tutorial content, content which is constantly being augmented and improved.

Pretty much all animation courses begin with a bouncing ball - and the MA at Bucks is no exception.

The bouncing ball is where students first encounter the 12 Principles of Animation, including timing and spacing, arcs, weight and ease-in and ease-outs. Nowadays, the physics engine within Maya will give you quite a bit of this for free.

Take a look at the free tutorial below to see how to animate falling dice using the FX tools within Maya. Specifically, the tutorial covers how to use Active and Passive Rigid Bodies in Maya to simulate the effects of gravity and the collision of solid objects.

Thursday, 28 November 2019

Dream On, Silly Dreamer



Dream On Silly Dreamer is a film that should be watched by anyone interested in the history of the Disney Studio. Like "Waking Sleeping Beauty", the film that closed out this year's CTN Expo, it chronicles the rise - and eventual fall - of 2D animation in the 1980s and 1990s.  The story is told through interviews with the artists involved, including Disney legends such as Andreas Deja, the creator of Disney characters such as Scar (Lion King) and Jafar (Aladdin).

Saturday, 31 March 2018

Check Out Our YouTube Channel

The see the best student work being done here at Bucks New University, visit our Bucks Animation & VFX channel at YouTube.

You'll see the excellent work done by both our undergraduate and graduate (MA) animation students, work done both in-house at Bucks and also online. 

Wednesday, 13 September 2017

100 Ways to Walk by Kevin Parry



Check out the excellent "100 Ways to Walk" by Kevin Parry, a collection of walk cycles intended as inspiration for animators. The key point of the video is that the way we walk says a lot about who we are, how we are feeling, how our day has been. A great walk cycle is the entry point for character animation - can the animator describe a character simply by the way he or she moves? It's one of the first things we teach at Bucks, but a good walk cycle can remain elusive even for an experienced animator. Acting one out yourself, and filming yourself doing it, is a great way to get started.

Wednesday, 21 June 2017

Endless Reference for Animators - at YouTube

Using live action reference to inform your animation can be one of the best ways to get started as an animator.

I have used live action reference many times on many films, especially movies with human characters, such as The Road to El Dorado and Spirit - Stallion of the Cimarron, and especially on action shots where the motion was complex and hard to get right.

Thursday, 18 May 2017

Bucks Animation: YouTube and a New Website

Where can you find examples of our students' work? At our YouTube channel, of course! 

At YouTube you'll find plenty of student work, including work done by undergraduates, studying animation and visual effects at our High Wycombe campus, and our MA students, who are learning the craft of animation entirely online, working from remote locations all over the world.

Thursday, 9 March 2017

Learn Gesture Drawing Online at Proko



Gesture drawing is an important skill for animators - it helps us learn how to capture a pose, and to master the art of visual storytelling. After all, planning your animation with quick thumbnail sketches that tell a story is still one of the core skills of the 3D animator - it's why we still need to know how to draw - at least just a little bit.  Here at Bucks we're recommending this series of videos by Proko, all hosted for free at his YouTube channel. There are lots of great videos but the particular playlist we're interested in is titled "Figure Drawing - How to Draw People". You can find it here.

Thursday, 2 February 2017

History of Pixar



Above is an excellent short film about the history of the Pixar studio. It's a promotional piece, but also a great introduction to the history of the modern medium, the second "Golden Age" of animation. Among the impressive insights into the story-telling process at Pixar are John Lasseter suggesting that "every Pixar film at one point in time was the worst motion picture ever made". Why? Because "it's a process". In other words, it's not the doing of the thing, it is the re-doing of it that really counts.

Monday, 16 January 2017

Great Free Maya Tutorials by Mike Hermes

Here at Bucks we have a strong focus on the art of character and creature animation. Our course has a big VFX element - to prepare our students for the world of visual effects animation.

The London animation scene has a large emphasis on this kind of work, with studios like Frame Store and MPC being global leaders in super-realistic photo-real animal and creature work.

For students looking to apply to study with us, it's a great idea to get a taste of what 3D animation is like before you sign up for a full 3 year BA in Animation and VFX. For beginners, we're recommending Mike Hermes' videos at YouTube, which offer excellent short tutorials on pretty much every aspect of the Maya pipeline. They are short, easy to follow, and refreshingly free of unnecessary information.  The playlists are well organised and, best of all, it's all completely free.

Monday, 18 May 2015

How Did Animators on Disney's Big Hero Six Plan Their Shots?


Shot Breakdown: Fred basketball test from trent correy on Vimeo.

Above is an excellent shot breakdown video by Disney animator Trent Correy about how he planned out one of his shots on Big Hero Six. How does an animator actually plan their shot? There is, of course, no single answer to this question - every animator has their own workflow that works for them.  That said, most animators approach a shot in fairly similar ways, thinking about it, planning it, thumbnailing it, making a road map for their destination. Watch Trent's video above and see how a skilled animator approaches their subject. You can also click here, or follow the link below:
http://trentanimation.tumblr.com/post/112765648590/ive-had-a-few-requests-lately-to-do-a-shot