Showing posts with label Unreal Engine. Show all posts
Showing posts with label Unreal Engine. Show all posts

Wednesday, 8 September 2021

Optimise Truong Maya Rigs for Unreal Engine


Truong CG, who creates many of the best free (and nearly free) rigs for student use, has released the video above to optimise his rigs for Unreal Engine.  All of Truong's latest rigs are fully compatible with Unreal Engine since they are all joints-based for both body and face. However, for Truong's older rigs, this video will help optimise the rigs for use in Unreal Engine, giving all the advantages of real-time rendering. 

Tuesday, 26 November 2019

Blue Zoo and Real Time Rendering with Unreal

Blue Zoo's Tom Box at BlueGFX Expo
Blue Zoo's Tom Box explained the Blue "real-time animation pipeline" at the recent BlueGFX Expo in London, exploring new ways to speed up the animation process.

Tom described Blue Zoo as a studio that, since its inception, has "refused to accept industry standards", and has forged its own path in the industry.

Recently Blue Zoo have been pioneering the use of real-time rendering using Unreal Engine - trying to find ways to make the production process faster and more efficient.